You'll be impressed by how well the graphics translate from the arcade onto the N64. Also the boats in this version seem to be almost weightless, as they float all over the screen at the slightest bump. This makes it almost impossible to pull off boost jumps, as the boost button is now nowhere near the brakes. Unfortunately, the N64 version doesn't let you completely customize your controls and instead makes you pick one of two different preset control schemes, none of which emulates the controls of the Dreamcast version.
Still, the user interface has been much improved, and it now sports a "restart race" command from the pause menu and offers a more comprehensive option menu. There's no time trial, no tournament, no battle or practice mode, just the pay-per-race-styled "game" mode that you're already familiar with. This game has only two modes - play on your own or play with a friend. Along the way you'll run into various obstacles, collect boosters, make insanely huge jumps, and do your best to keep your boat afloat. You're still racing one of nine different boats across 12 different courses in an attempt to place first. While it's obvious the developers spent more time making this version of Hydro Thunder cleaner and more user friendly, without the graphical muscle of the arcade hardware or the Dreamcast, the N64 version simply isn't as impressive.Īesthetics aside, the game hasn't changed at all from the Dreamcast version. Now, more than half a year later, the game has landed on the N64. The game was rushed to the Dreamcast so that it could have the advantage of being one of the few reasonably good games available at launch, and it ended up being a beautiful, if not painfully exact, arcade port. Hydro Thunder is one of those games that prove that timing is everything.